AI systems, product execution, and interactive media

Galitzer.ai

I help teams, founders, and creators turn AI uncertainty and ambitious ideas into practical systems, custom software, interactive experiences, and working products.

What Galitzer.ai builds

Practical AI systems, from first use case to working product.

I help teams decide where AI is useful, design the workflow around it, and build the tool, automation, or product surface that makes it real.

Across every phase

Ongoing advisory

Tool evaluation, vendor tradeoffs, and implementation risk stay connected from the first decision through handoff.

Process

Four gates from first conversation to team handoff.

Each stage ends with a concrete decision or artifact. Stop with clarity, continue into a focused build, or carry a working system forward without unnecessary dependency.

01 / Triage

Build decision

02 / Scope

Tight build spec

03 / Sprint

Working beta

04 / Handoff

Team-owned system

Build rail

First conversation to team handoff

04 gates
01

Triage

Make the build / no-build call

Clarify the business problem, current workflow, constraints, ownership, and whether AI belongs in the solution at all.

Problem fitWorkflow painExpected return
02

Scope

Define the smallest useful version

Set the users, data, approvals, review gates, success signal, and launch boundary before the build starts.

UsersDataReview gates
03

Sprint

Build against real inputs

Turn the spec into a working tool, automation, or workflow your team can test with realistic cases.

InterfaceAutomationReal inputs
04

Handoff

Make the system usable without me

Test edge cases, document use, assign ownership, and decide what gets improved, automated, or left alone.

TestingDocsOwnership

Working rule

No build without a clear owner, review gate, and success signal.

Selected product systems

Four products that show the work, not just the stack.

Public products and private systems across health, sports intelligence, solver-backed training, and approval-gated agentic operations.

View GitHub profile
Full-stack ownershipProduct architecture, interfaces, APIs, data models, access control, testing, and deployment.
Applied AI depthRetrieval, embeddings, structured outputs, tool calling, agents, voice, and evaluation workflows.
Operational disciplineHuman review, monitoring, cost tracking, security decisions, error handling, and iteration.
Betnix sports intelligence product landing page
Public product

Sports-market intelligence

Betnix.ai

A multi-source decision platform spanning odds, prediction markets, line movement, contextual signals, scoring, backtesting, and customer-facing intelligence.

Data pipelinesScoringDecision UI
View live product
Psyvera brain behavior product landing page
Public product

Health intelligence

Psyvera.ai

A brain-behavior platform spanning structured assessments, persistent profiles, document intelligence, citation-backed retrieval, and safety-aware review.

RAGPersistent profilesSafety
View live product
Pokes solver-backed poker training interface
Private build

Solver-backed training

Pokes

A heads-up no-limit Hold'em training product with canonical spot validation, real equity paths, solver-backed coaching, and an auditable review warehouse.

Next.js + FastAPIPokerKitTexasSolver

Private system - architecture available to discuss

TradingAI options evidence and approval workbench
Private workbench

Agentic operations

TradingAI

An options operations control plane for research packets, policy checks, explicit approvals, evidence capture, reconciliation, dashboards, and outcome learning.

Risk gatesAudit trailHuman approval

Private system - architecture available to discuss

Production repositories remain private. The public profile is linked for identity and activity; implementation details, architecture, and development evidence are available in a project conversation.

Interactive + media

Systems thinking across code, motion, and form.

Beyond AI products, I develop playable experiences, 3D assets, animation pipelines, and edited media. I can prototype the system behind an idea and shape the interaction and story people experience.

Web / interactive / 3D / animation / video / audio

Game-ready arcane rifle modeled and rendered in Blender

3D production

Game-ready asset design and engine preparation

Modeling, materials, texture sets, export validation, and implementation planning from Blender into live engine systems.

Animation quality-assurance contact sheet for a game character

Animation systems

Retargeting, action coverage, and QA
Relicbound class AI prototype running inside Roblox Studio

Playable prototype

Relicbound class combat and bot behaviors

Games and interactive systems

Playable mechanics, combat, abilities, AI behaviors, progression, persistence, UI, and testing across Unreal, Unity, Godot, Roblox Studio, and UEFN.

3D assets and animation

Blender modeling, texturing, game-ready exports, character and weapon assets, rigs, retargeting, animation QA, and engine integration.

Editing and visual storytelling

Film-informed composition, pacing, continuity, montage, captions, sound-image relationships, and post-production for product, narrative, and educational work.

Current work spans real-time game systems, Blender-to-engine asset pipelines, character animation coverage, product visuals, and short-form media built for web and platform delivery.

Discuss a media project

AI without the hype

Practical AI, with the risks made explicit.

AI is useful only when the value, limits, and human responsibilities are clear. I help teams decide where it belongs, where it does not, and how to build systems people can trust.

01Value vs. novelty

How I address it

Start with the workflow, cost, and expected return. AI earns a place only when it creates measurable leverage beyond a simpler solution.

02Automation risk

How I address it

Separate low-risk repetition from decisions that need judgment, then define review gates, approvals, and clear escalation paths.

03Reliability and auditability

How I address it

Make inputs, outputs, model behavior, and human decisions traceable so the system can be reviewed, tested, and improved over time.

04Privacy and sensitive data

How I address it

Map what data the workflow touches, minimize exposure, and set practical boundaries for models, vendors, access, and retention.

05Tool sprawl and lock-in

How I address it

Choose the smallest durable stack, keep important data portable, and avoid dependencies that do not create lasting value.

06Overbuilding too early

How I address it

Validate the smallest useful version with real users and real inputs before expanding the interface, automation, or infrastructure.

Work with Galitzer.ai

Bring the problem, product, or creative brief.

Business teams, founders, individual creators, and collaborators are all welcome. I will help clarify what is worth building, what should stay simple, and what a first useful version should look like.

AI auditFind the highest-value use cases.
Product buildPrototype the first useful system or surface.
Interactive and mediaShape playable, 3D, motion, and edited work.